Well the set is going to drop this Friday. Everyone has had a chance to play with some of the cards. Lets get to brewing.
First thing is first, playing control during week one of a new standard is usually a no go, because you never know what kind of answers you need to fit in your deck. I am a sucker for blue decks though, so lets go for a semi control deck. UR Spells was a deck that had good popularity towards the end of the last standard and with the banning of Emrakul, the Promised End and Smugglers Copter I believe it stands a good chance of being a very strong deck in the new meta.
4 Aether Hub
2 Baral’s Expertise
3 Baral, Chief of Compliance
4 Dynavolt Tower
4 Fevered Visions
3 Glimmer of Genius
4 Harnessed Lightning
2 Hungry Flames
4 Spirebluff Canal
2 Torrential Gearhulk
4 Wandering Fumarole
2 Ceremonious Rejection
2 Dragonmaster Outcast
1 Jace, Unraveler of Secrets
3 Niblis of Frost
2 Release the Gremlins
2 Thing in the Ice
1 Torrential Gearhulk
This deck has some fancy new toys. The most important being Baral. This guy makes all of your spells cost less and will let your counterspells provide you with good card selection. Talking about counterspells we have the newest one to hit standard, Disallow. The new Void Slime, this spell can not only counter spells but also Planeswalker ultimates or a Westvale Abbey flip making it the most versatile counterspell in a long time. The new Hungry Flames can deal with most creatures and also hitting your opponent and when they can’t, Baral’s Expertise can bounce them back to the opponents hand and let you cast almost all of your other spells for free. Shock is a very inconspicuous card, it doesn’t hit hard but at one mana it can kill a few creatures and most importantly can disrupt the new infinite combo between Saheeli and Felidar Guardian. If you really want to send a message you can Shock your opponent on turn one, let him know who is in charge.
In the sideboard you also have Release the Gremlins, if your opponent has lots of artifacts then this card is a huge swing; destroy their artifacts and make a bunch of cute gremlins.
The game winning cards are still there, Fevered Visions can just be a game win with no effort, Torrential Gearhulk can ruin anyone’s day and Dynavolt Tower can hit creatures, players and planeswalkers. These cards are backed up by great utility spells. Harnessed lightning is an instant threat, and with Baral it only costs one red mana.
So with this deck your aim is to control the board until you can get your finisher out. This will either be the Gearhulk, Dynavolt Tower or Fevered Visions. All of these cards help you cast spells or benefit from you casting spells. The synergy of this deck is strong and has answers to most threats. Fevered Visions can be a free win against control decks but against aggro decks it may backfire as it will draw them in to action, so it may be worth sideboarding for some more removal or a Thing in the Ice.
This deck isn’t cheap and there are replacement options for some of the cards. Torrential Gearhulk can be replaced with Niblis of Frost and that will put your budget down quite a bit. If you already have some of these cards you should sleeve them up and take them out for week one. It should be well equipped against a new meta.
For my next deck tech I want to give you guys four options:
UW Panharmonimill – A Panharmonicon based mill deck
UW Spirits – With some strong new cards does spirits have what it takes replace UW Flash
Pia’s Revolution – Sacrifice an artifact to make an opponent take three damage
GB Counters – Can this new deck become a powerhouse?
Drop me a facebook message or tell me in person what deck tech you’d like to see next.