Saving the best till last, the commons. These cards will be the ones you see most often in your limited play, so read carefully as I have chosen what I believe to be the three best commons in each colour. Wherever you’re playing this weekend (hopefully Boundless Realms) have a great time and I hope these reviews have been helpful.
Disclaimer: All reasons are based on my thoughts on the card in a limited format, so if you disagree with anything feel free to drop me message to discuss.
Caught in the Brights
Removal is always good and this card is a Pacifism that has the ability to exile the enchanted creature. The art and story behind this card is so great. Be aware that with lots of ways to bounce creatures back to your hand this may not stay on a creature forever.
Countless Gears Renegade
This is a Bear with upside. A 2/2 for two mana that can also bring a 1/1 to the field. Good value.
A wind drake in white is more than a fine card. A three mana flying creature in an aggressive colour will do some work.
This Vedalken has a nice bit of evasion and can produce you a 1/1 when it attacks. This is also a good energy sink for late game as it will be able to attack often, due to the flying.
I love Hexproof. I mean go read my Bogles write up from last Friday. This guy can come out on turn four and feel free to enchant it up, as your opponents will struggle to deal with him.
This guy may not be able to block artifacts but a 2/3 flyer is always going to be strong. It blocks well and also attacks well.
Like Aether Swooper this card will come down and most likely make you a Servo during the game. The Deathtouch also makes it relevant late game as it can block a big creature your opponent may have.
Instant speed removal that lets you Scry 1. It can’t take out big creatures on its own but can make combat tricky, as well as killing your opponents smaller things.
Unconditional removal at a good price. If you are in black you should always play this.
The best of the Aether creatures in my opinion. A 2/1 first strike for two mana is great and this guy brings along a friend.
This card isn’t quite as good as Hungry Flames but four damage will deal with most creatures and you put them behind on mana for a turn.
If you’re running artifacts this guy can be a 3/3 with menace for three mana which is ahead of the curve. Even at four mana, a 3/3 with menace is strong.
A five mana 4/4 with trample will almost always be fine for your top end, but if you can trigger revolt this becomes a 6/6 with trample for five mana, which is a real beater.
This instant can, in some cases be better than just destroying an artifact. If the opponent is playing black they may be trying to get a card back from their graveyard. In a set with this many artifacts I would usually run at least one of these.
Green usually has the big creatures, so why not make them fight other things? Prey Upon is a good one mana removal spell, but remember that damage stays on the creature after fighting so be careful about casting this before attacking.
This cycle of cards are all pretty good if you are in those colours. I believe the Green and Blue are probably the best mana sinks late game but they can all be useful.
This is probably the best vehicle at common and was pointed out to me by a friend. It has good stats and the ability can even untap the creature you used to crew this thing.
This card is great if you’re looking to play more than two colours. Very solid mana fixing, so if you have a few of these you could look at more than two colours.
Well that is everything. Go out and enjoy your pre-release and I hope to see you there. Don’t be afraid to ask people questions as pre-releases are designed to be friendly and super relaxed. I will be posting how my pre-releases went to see if I followed my own advice, so stay tuned.