The Mythic Rares and Rares are out of the way. Now to talk about the bread and butter, the commons and uncommons. As there are lots of these cards I will only be talking about the top three uncommons for each colour in this review and the top three commons in a later review. This review will not have ratings, just reasons to why the card is good.
Disclaimer: All reasons are based on my thoughts on the card in a limited format, so if you disagree with anything feel free to drop me message to discuss.
A 3/1 flyer for four mana is pretty strong, and with the ability to make your big ground vehicles flying this card has some real potential.
This card is a 4/3 flyer for five mana that can quite easily gain you five life. Everything about this card screams that it will be great in limited.
This enchantment will remove pretty much anything that will be a problem in the set. Even those pesky artifacts that the opponent won’t animate to become creatures. Very solid removal in what looks like a strong colour.
Shielded Aether Thief
At two mana and flash this guy is going to do some good blocking. If he does good blocking he gets you energy. If he gets you energy he draws cards. This guy will stop some damage and should be able to draw you a card.
Evasion is really really good in limited and a 2/1 flyer for two mana that adds extra +1+1 counters to creatures, adds to a players energy pool or increases planeswalker loyalty is very strong.
This couple is very similar to Airdrop Aeronauts above but doesn’t have the revolt trigger. What it does have is cost reduction. This card can come down on turn four and provide a beating.
This card is great removal. Not quite as good in limited as it is in constructed but still a spell that will be able to stop early game threats and mid game threats, if you can trigger revolt.
This card bares comparison to Vampire Nighthawk and is almost as strong. People won’t want to block this card due to the deathtouch and they won’t want to attack in to this guy because of the deathtouch. Competing for the best uncommon in the set.
If you don’t trigger Revolt this is a 3/2 for three mana, which is good, but if you can trigger Revolt this is a 3/2 and a kill spell, which is great.
Red has what appears to me to be the best colour for uncommons in the set making this top three quite difficult.
Instant speed creature removal that will also hit your opponent for two damage. This is one spicy meatball. Keep your eye out for this card.
A first striker that has a higher toughness than power is quite rare but makes it very good at blocking and attacking. This creature also lets you get rid of your worst card to draw a new one. This ability isn’t quite as good as a loot but still miles better than a certain two mana planeswalker.
This bad ass lady with extra robot arms enters as a 2/2 with double strike for four mana which is ok but it nets you energy, meaning next turn you can swing as a 3/3 double striker. I like this card and if you have extra energy it can just mow through your opponent’s creatures.
Green has a very strong +1+1 counter theme in this set, making the ability to add more counters to creatures very valuable. Maulfist Revolutionary triggers both on the way in and out. If this card herself gets +1+1 counters it has the trample to roll over other creatures.
When this card enters it will get you a good amount of energy, minimum of three as she can choose herself. This means you can make it so one of your opponents creatures has to block if you so choose.
This cute guy is seriously strong. A five mana 5/5 is great and this will most likely buff one or two creatures, meaning seven power for five mana. Even if you can’t capitalise on the +1+1 counter theme this Beast will break up board stalls.
The colour pair’d uncommons are all pretty good, so if you get these and are running two colours you will most likely play them.
Four power over three bodies and two of those bodies have flying. This card is very strong and will most likely come out for four mana.
This card may not be flashy but it is the definition of card value. Three mana, draw a card, get two energy and a 3/2 body. To quote Charles Dickens ‘Please, sir,’ replied Oliver, ‘I want some more’ of these cards.
If you haven’t guessed by now I love flying creatures. This card has a reasonable cmc, can fly and takes a creature out of the game for two turns.
I am not 100% sure this card will be amazing but it reads well. Crew 2 is fine and this guy can block and attack pretty well for two turns. Once it has had two attacks, blocks or a mixture it will be sacrificed to draw you two cards. Seems good to me.
This card costs four generic mana meaning it can go in pretty much any deck. That is just a bonus, what is really good about this card is that when it dies you get to reveal cards from your library and cast the first spell with cmc 3 or less. The value train has left the station.
The value train has derailed and is now causing massive damage through town. This card is amazing. We have established Crew 1 is strong and this Rhino Train not only has trample it gets bigger every time it attacks. This guy will be a real pain to play against and great fun to play with. Kill at all costs. I don’t see a deck that this card wouldn’t be played in. BEST UNCOMMON